1/27/2024 0 Comments Goodgame empire games freakThe other thing was that it saw the whole map. One was it had resources beyond what a normal player would have, so it basically got free resources. “The old AI did two things that allowed it to cheat pretty heavily. We used that as a guide.”įrom what the audience wanted, and what the developers felt could be improved, came the game’s 4K Ultra HD graphics, a new, remastered soundtrack, and new content in the form of “The Last Khans,” 3 new campaigns, and four new civilizations. When we went out and asked, the fans said we shouldn’t change the core game but they had a huge list of other things. The great thing was the community was on board with that, too. We figured we can balance the game but we have to make sure the feeling stays. “We knew that we didn’t want to change the core feeling of Age of Empires 2,” Isgreen said in an interview with PC Games Insider earlier this month. We kind of go back and forth until we understand what they want, and they understand what we’re trying to do to make the game more accessible, or easier for people with a modern RTS sensibility to understand,” he continued.įortunately, the audience that loved the game also had a list of things they felt might improve it. We try things, some of which the community and pros don’t want touched and freak out over, and other things they don’t. “We’ve been running councils with all of our Age teams, all doing closed tests for over a year now, to get feedback and let the community help us make the right decisions. And who would know that better than the community themselves? “For us, because the feel of the moment-to-moment of Age II is so important to the community, it was always a matter of ‘what can we do around that, how can we make the game more fun to play, without taking away the play?’ That’s a lot of back and forth with the community, “ Isgreen noted. “Bringing back any series that’s been dormant for a while is always such a challenge, because you have to have a lot of respect for what people want, but you also have to figure out the ways to modernise things,” Isgreen said in an interview with PCGamesN.Ĭapturing the feel of the game – that core that keeps an audience playing a game for 20 years – was a vital part of starting out. At GameDaily Connect Asia in Shenzen from November 10-12, he’ll share the work done to appeal to the game’s long-standing player base, as well as what they’ve done to increase its global appeal to potential new audiences.Īnd we can learn a lot about Microsoft’s approach to the franchise from Liu’s colleague, Adam Isgreen, series Creative Director. Alex Liu, Design Director at Microsoft, will address how the development team met this challenge and worked to respectfully modernize the classic title all these years later. These questions made for a real challenge in modernizing the 20-year-old Age of Empires 2 into Age of Empires 2: Definitive Edition. Do you keep the game as close to the original vision as possible so that you please its old fans? Do you make a few tweaks to improve it so that some new players might be more inclined to try it? Do changes have the potential to alienate the people who originally loved the game? If you keep it too close to the same, will you irritate modern players with old design conventions, or even irritate the older fans once the rose-colored glasses of nostalgia come off? Alex Liu There are a lot of challenging questions that get asked when you’re trying to bring a classic game to a modern audience.
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